Archive for January, 2012

Current Progress

Posted in Uncategorized on January 22, 2012 by sfahy

I’ve implemented the basics of a drag and drop, icon based inventory screen, a robust item and gameplay effect system, floating text notifications, equipped item models that are visible in game, the basics of combat, a basic stat screen, the ability to possess enemies, and a few aditional art assets. I’ve also optimized some of the older code and shouldn’t have to worry about the framerate for a while.

The high level pipelines for getting content into the game are also reaching completion, and once these are suitably defined and polished I can spend some time focusing exclusively on content.

I plan to have an alpha demo by summer, and hopefully be finished by the end of the year, at which point you’ll be seeing a lot of this: