Current Progress

I’ve implemented the basics of a drag and drop, icon based inventory screen, a robust item and gameplay effect system, floating text notifications, equipped item models that are visible in game, the basics of combat, a basic stat screen, the ability to possess enemies, and a few aditional art assets. I’ve also optimized some of the older code and shouldn’t have to worry about the framerate for a while.

The high level pipelines for getting content into the game are also reaching completion, and once these are suitably defined and polished I can spend some time focusing exclusively on content.

I plan to have an alpha demo by summer, and hopefully be finished by the end of the year, at which point you’ll be seeing a lot of this:

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3 Responses to “Current Progress”

  1. Wow, this looks really interesting. I’m going to keep an eye on this one and will surely feature it in my German roguelike report on my blog sooner or later. 🙂

  2. wow, really looking forward to the demo.

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